Microsoft confirms chief product officer’s departure, ending a 14-year career at the platform holder

Marc Whitten leaves Xbox team

Marc Whitten, chief product office of Xbox, has left the firm.

The exec has worked at Microsoft for 14 years, and now heads to audio firm Sonos to take up the same role. Whitten’s team will now report directly to EVP Terry Myerson until a direct replacement is found, according to CVG.

Joining Microsoft in 2000, Whitten has helped launch all three Xbox consoles and was instrumental in the launch and growth of Xbox Live.

“I’ve had the pleasure of working with Marc for more than a decade and he has always led Xbox forward with a focus on our fans and delivering a platform that developers and creators can embrace to deliver incredible entertainment,” said Microsoft Studios corporate VP Phil Spencer.

“We wish Marc well, while looking forward to the next chapter of Xbox.”

Whitten added: “I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community. Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet.

“It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of very talented team.”

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam