OPINION: The problem with new IP

It’s been a great year for new games franchises. In fact, last month was one of the most promising with the release of both Enslaved and Vanquish. But both failed to set the chart on fire – Enslaved flashed into the top 10 for one week, Vanquish didn’t even make it that high.

Both Sega and Namco have since commented that although they have faith in the quality of the IPs, sales have been challenging. It must be doubly galling when, in an MCV report just three weeks ago, both had prided themselves on grass-roots campaigns to build pre-release awareness.

And it’s been a watershed year for arguably under-performing new IP such as Bayonetta, Alan Wake, Blur, Singularity, Heavy Rain and Split/Second.

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The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.