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Versus Evil to publish Pillars of Eternity II: Deadfire

Independent publisher Versus Evil is to publish Obsidian Entertainment’s Pillars of Eternity II: Deadfire, the company has announced. The sequel to the hit RPG will launch on PC, Mac and Linus in early 2018. Pillars of Eternity II: Deadfire recently made crowd-funding history when developer Obsidian brought the title to …

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New indie publisher Ukiyo announces first title

New London-based indie publisher Ukiyo Publishing has announced its first title – the critically acclaimed puzzle Expand by Australian developers Chris Johnson and Chris Larkin. Expand originally launched on PC back in 2015, but Ukiyo Publishing will now be bringing the title to PS4 on October 3rd in both the …

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Square Enix Collective: ‘We’re very honoured’ to publish Battalion 1944

Indie service provider Square Enix Collective has said it’s "very honoured" to be working with Bulkhead Studios again on its upcoming WWII shooter Battalion 1944, which is on show this week at gamescom in Hall 9. Square Enix’s indie publishing unit previously worked with the team on the first-person puzzle …

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Gambitious rebrands as Good Shepherd: ‘We’re leaving no stone unturned’ to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new phase of its life along with a brand-new name to boot. Now known as Good Shepherd, the company still offers …

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Rogue Islands dated for September, with Keystone Games handling digital and boxed release

Newly formed publisher Keystone Games has announced it’s bringing Big Fat Alien and Blue Sock Studio’s fantasy FPS title Rogue Islands out of Early Access into a full worldwide release this September. Keystone Games, which is currently headed up by industry veteran Jane Rachel Whittaker, will also be supporting the …

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Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …

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Opinion: Sold Out on why the games industry is experiencing a ‘publishing renaissance’

The games industry is experiencing a publishing renaissance, as even the most ardent proponents of self-publishing have now learnt that selling a game from the equivalent of your bedroom is not a great replacement for the human touch. The title ‘publisher’ may not yet be ‘clean’, but even pragmatists are …

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Games publishing 2017: ‘There is never a perfect time to release a game.’

Christmas is usually a time of great prosperity for games publishers. But last year’s ill-fated combo of an overly crowded release schedule and the biggest Black Friday event the UK’s ever seen meant a lot of triple-A titles ended up missing their expected sales targets. Call of Duty: Infinite Warfare …

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Badland Games opens new publishing division

Spanish video game distributor and publisher Badland Games has launched its very own publishing division for indie games, Badland Games Publishing. The news co-incides with the company opening its new Badland Games Research Poland office in Warsaw, allowing the company to expand its publishing efforts and work with a wider …

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Miniclip moves to console publishing with MX Nitro, but mobile’s still ‘extremely healthy’

After 15 years of publishing games on the web and mobile, Miniclip is now entering the console market. MCV speaks to CEO Rob Small (pictured) to find out more: The games industry has changed a lot since 2001. PlayStation 2 was little more than a year old; the first Xbox was …

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