Publishing

Team17: Crossing the pond

Team17’s expansion into the US marks a milestone in the company’s growth and benefits everyone from the publisher itself to the developers it represents globally. Jem Alexander finds out how

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Interview: Inside Rovio London

A gaming giant has come to roost in the UK capital and it is establishing a place where games developers may find themselves working alongside magicians, as Will Freeman finds out

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CD Projekt defends its Cyberpunk trademark filing

The Witcher and Cyberpunk 2077 developer CD Projekt has attempted to quell the criticism it has faced over a recent trademark filing. The studio came in for some heat recently when it was discovered that it had filed a trademark for ‘cyberpunk’. People were not happy for fear that the …

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Inside wins four BAFTAs as Uncharted 4 is crowned best game

Sony and Naughty Dog’s PS4 exclusive Uncharted 4 walked away with the coveted Best Game award at last night’s video games BAFTAs. Playdead’s indie hit Inside was the most prolific performer, however, grabbing four awards – Artistic Achievement, Game Design, Narrative and Original Property. Multiplayer hit Overcooked won two categories …

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Project Scorpio specs revealed – but how much have we learnt?

Microsoft has released a considerable amount of information on its next-gen console, Project Scorpio, through hardware experts Digital Foundry. The new console already had broad specs announced back at E3 2016 but today we can fill in some of the gaps. Without going too deep into the nitty-gritty, the new …

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Call of Duty is getting its own cinematic universe

Activision Blizzard is apparently looking to ape the success of Marvel in its effort to bring video games series Call of Duty to cinema screens. Activision Blizzard Studios co-presidents Stacey Sher and Nick van Dyk described the strategy as a multi-layered, interconnected approach” in an interview with The Guardian. The …

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Decima Engine: New Horizons

The art of Horizon Zero Dawn is a departure from Guerrilla Games’ previous games. Jem Alexander finds out how the creation of the Decima engine and expansion of the art team fed into that

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