Raymond overseeing next Splinter Cell

Ubisoft Toronto is already working on a new Splinter Cell sequel, under the watchful eyes of general manager Jade Raymond.

Raymond confirmed that a number of key personnel that worked on Conviction have transferred to the studio to work on the next entry in the series, as well as an unnamed triple-A title.

All of the core team has relocated with me from Montreal,” she told Gamasutra. Where you develop a game does have an impact on who it appeals to… When you think of it like that, I think the Splinter Cell franchise fits Toronto.”

She confirmed the new Splinter Cell would use technology developed for Conviction, which held the top spot of the charts for two weeks after it was released last month.

Other Conviction developers that have made the move to Toronto include creative director Maxime Beland, and producer Alex Parizeau.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).