Slither.io wants to be the new Agar.io

There’s every chance you’ve not heard of Agar.io.

But that’s a bit of a surprise, really. The game, despite being largely absent from the press, was one of 2015’s biggest online hits and even won itself a starring role on Netflix drama House of Cards.

And now a clone with a twist wants to capture that popularity.

Slither.io looks like a Snake clone but in fact has far more in common with Miniclip’s Agar.io. Players grow by eating orbs, and the leaderboard tracks a player’s rank (by size) on the current server. Even some of the smaller details are the same, too, such as the way it doesn’t force players to register or even use a nickname, and the swappable skins (which are earned by Tweeting out your score).

Oh and players still use the most inappropriate names imaginable, too.

There are key differences, though. Whereas in Agar.io the aim was to consume others by floating over smaller players, in Alither.io hitting another player results in death. Although players can happily move over their own bodies (unlike Snake). So really, the trick is to trick players to bump into you.

The controls are dead simple, too – direct your mouse to move, click a mouse button to move faster.

With a notable size advantage, and the ability to move over your own body, encircling rivals is a key strategy. Upon death, rivals split into dots, which in turn can be consumed to increase your own size.

The browser version is proving popular online, while the free smartphone outing is currently top of the free iOS charts. It’s also grabbed the attention of YouTubers such as PewDiePie.

Here’s Felix doing his thing:

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).