The Order: 1886 deliberately targeting 30fps for ‘filmic look’

Much of the gaming fandom can get quite obsessive with framerates, but one upcoming next-gen title is deliberately avoiding the magical 60 frames per second target.

The director of Ready At Dawn’s in-development The Order: 1886 has said his team has chosen 30fps because the fell it offers compliments the film-like presentation of the game.

The developer even toyed with running at 24fps – which is how films are presented – but abandoned the idea as the effect on gameplay was too detrimental.

"60fps is really responsive and really cool. I enjoy playing games in 60 fps," Dana Jan told Kotaku. "But one thing that really changes is the aesthetic of the game in 60fps.

We’re going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We’re gonna run at 30fps because 24fps does not feel good to play. So there’s one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.

"If you push that to 60fps, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn’t quite have the kind of look and texture that we want from a movie.

The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration.”

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