Read our exclusive interview with Phil Harrison in this week’s MCV

In the the latest edition of MCV, Microsoft’s Phil Harrison discusses the future of video games retail.

It is yet another issue rammed with news and features, 128m will be spent on marketing by games publishers this Christmas, we speak to the lead designer of Assassin’s Creed IV and we analyse the September sales data

And that’s on top of all the other things you’d expect from MCV. The retail, XBLA, PSN and Steam charts, off the record, tweets of the week and our look at the advertising sector.

The magazine is available for iPad. Download our app now, which includes access to the last two years of MCV, and includes a free archive of back issues from during that time.

You can also read the magazine in your browser. Click here to subscribe or click here to buy an individual issue.

Individual issues cost 1.99. You can subscribe for three months (iPad only – 19.99), six months (34.99) or 1 year (64.99).

The issue’s key content includes:

  • UK games industry splashes 128m on Christmas marketing
  • Wii U sees 685% sales spike
  • Interview: Microsoft corporate VP Phil Harrison
  • Interview: Assassin’s Creed IV: Black Flag lead designer
  • MCV analyses September’s sales data
  • A detailed look at Q4’s biggest marketing campaigns
  • eBay offers its festive shopping trends
  • Wii U sees 685% sales spike
  • Plus! Previews of WWE 2K14, Rocksmith 2014, Moshi Monsters, Adventure Time and Razer’s Battlefield 4 accessories

About MCV Staff

Check Also

e3 [Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

[Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

As part of its continually growing physical library and digital archive, the Video Game History Foundation (VGHF) is excited to announce it is adding a plethora of materials from the Electronics Entertainment Expo (commonly referred to as “E3”), the larger-than-life tradeshow that came to dominate games media and heavily influence the industry itself for over 20 years.