Retail drives 50% of DLC sales

Half of gamers say they wouldn’t purchase downloadable in-game content if it wasn’t for retail merchandising.

The findings were revealed in a survey by US retail chain GameStop, which says the bulk of its digital content is made up of DLC sales.

A statement about GameStop from research firm Baird read: "A company survey revealed that 50 per cent of buyers indicated they would not have purchased the content without the in-store merchandising.

"These buyers also indicated in a company survey they will buy digital content from GameStop again, due in large part to trade-in credits, loyalty reward points, and the convenience of game discovery.

"Furthermore, if more DLC is made available at new title launches, management thinks they could benefit as they typically have a 50 to 70 per cent share of software sales in the first week of sales."

The news comes following the estimation from Baird that GameStop’s sales will reach $1.5bn in 2014.

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.