Riccitiello questions skateboarding genre

The skateboarding genre will never again boast the power it enjoyed in the last decade, EA CEO John Riccitiello has claimed.

When it comes to action sports, I think that’s going to be an ongoing exciting genre," Riccitiello told Kotaku. But at least for the level of excitement out there, skateboarding seems to have run its course as the representative example in that broader genre.”

The exec’s statement comes despite EA’s success in capturing what was once a genre controlled solely by one brand – Tony Hawk.

The arrival of EA’s Skate in 2007, however, managed to shift the balance. Having been on the go for close to a decade by that point, the might Tony Hawk’s was starting to show its age.

The arrival of EA’s game, complete with innovative twin-stick analogue control, was enough to seal Hawk’s fate – though Skate has never managed to match the popularity of Hawk as his prime.

Activision’s subsequent reinvention of the brand via Tony Hawk’s Ride, which shipped with an expensive skateboard peripheral, hasn’t delivered the expected rebirth, and sales of the series’ most recent entry Shred have struggled from the off.

About MCV Staff

Check Also

Core Keeper key art 1 [Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.