Something’s still a bit off with virtual reality and esports

The world of esports and virtual reality have collided with the creation of Sliver TV. It’s the kind of product that seems dreamed up by venture capitalists inside of a think tank operating out of a coworking space for idea men. It’s a concept made largely of dollar signs and buzz words—esports and VR are growing industries, multiple millions of dollars presumed to be made in the near future for the right person who can come up with the right idea.

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[Guest post] What Japan’s gamers can teach the rest of the games industry

By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission