Time to be more transparent with total market data?

And this week a rival entertainment medium put us to shame. Video’s respective trade group had a gamut of data for both physical and digital on hand to prove DVD and Blu-ray’s 2.6bn robustness.

Pre-owned aside, there is something the games industry can do to show we’re worth it, too. And that’s share some sodding data.

It’s becoming increasingly shameful that key companies hoard the numbers detailing digital sales.

Something’s gotta give when it comes to the persistent reluctance amongst bigger players to ringfence stats and info. And it’s up to publishers and retailers to coerce their partners and colleagues and help create some outward confidence that goes beyond an accountant smiling at an internal spreadsheet.

Otherwise next year, at a time when the market is expected to show another decrease, it might start to look like games are a dying breed, when we all know they are more pervasive than ever.

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[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.