Visceral’s Star Wars game is aiming for ‘swash-buckling charm’

The creative director of EA and Visceral Games’ Star Wars action title has likened it to the Uncharted series.

Amy Hennig, who previously worked on the Uncharted series, offered some insight into the project at a panel at this weekend’s Star Wars Celebration, as reported by GameSpot.

"The process that I’ve been using is really similar to what I did with Uncharted, to be honest,” she said. If you’re trying to re-create that classic pulp action adventure experience, you need to deconstruct the films so you know how to reconstruct them in an interactive context as gameplay.

"It means getting the tone right. It’s what my writing partner Todd [Stashwick] calls breezy urgency. It’s the idea that there’s sort of a swash-buckling charm to the thing. There’s humour and buoyancy but at the same time there’s stakes and jeopardy."

Hennig explained that as well as staying loyal to the Star Wars franchise, she wants the game to stand on its own merits and have its own identity. Therefore lots of work is being put into creating new designs to give Visceral’s Star Wars a feel of its own that sits comfortably alongside the existing universe.

"The end goal is by the time the player has finished playing they feel like they really did play a Star Wars film,” she added. What does that mean? It’s getting the structure right. It means you have to understand where the act breaks fall, where all the obstacles and reversals fall, and the set-pieces.

"What I was really eager to discover is what distinguished Star Wars films from the others I’d been studying in the action adventure genre.”

Her conclusion? Ensemble casts, for a start. Whether you’re talking Luke, Han and Vader or Rey, Fin and Poe, the Star Wars films always have co-protagonists. These are not lone wolf” stories. The challenge, therefore, is making this design, with numerous players working towards a common goal, pay off in a gameplay sense.

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser