Blade Interactive has taken the wraps off its new HydroEngine, which offers physically accurate real-time fluid dynamics simulation.

Blade sharpens HydroEngine

The engine is the centrepiece of a new PS3/360 survival adventure game Blade is producing called Hydrophobia. The studio previously produced the World Snooker Championship series of games for Sega.

“Our HydroEngine is the result of nearly 3 years intensive development work," commented Dr Huw Lloyd, Blade’s R&D director. “Water in games has so far been merely a flat plane with ripple effects and other graphical smoke and mirrors applied to it. The HydroEngine is different in one key respect – the water flows. It looks and behaves exactly like real water. Nothing like this has ever been seen in games before.”

He added: “We could have been forgiven if we had merely produced a tech demo, but this new game is a robust next gen game in its own right that pushes the limits of the new consoles.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).