Kynogonâ??s AI middleware being used for next-gen title

Blitz licences Kynapse

Blitz Games has become the latest developer to adopt Kynogon’s Kynapse AI middleware for the development of a PS3 and Xbox 360 title.

It’s quite a surprise for the independent studio to licence third-party middleware, as Blitz Games CTO Andrew Oliver famously advocates that developers benefit greatly from building and using their own technology.

In an interview published earlier this week on developmag.com, Oliver spoke about how the company preferred to use its own technology because of a perceived lack of control over other people’s code.

“We’d always been in a position to fix our bugs, but suddenly there were bugs we couldn’t fix and had to wait on other people for. It was a massive concern for us,” explained Oliver.

But on the topic of why Blitz has chosen to licence a third-party module to complement the BlitzWare platform, Oliver said: “On this occasion we needed a very quick start. Since the game is very AI intensive and with several of our other development teams in the middle of their own next-gen games, we decided to turn to a third-party solution on this occasion, to guarantee success to our client.”

“We therefore took a detailed look at the architecture and tool-chain used by a number of AI middleware solutions and found that Kynapse provided the best fit with our own methods of production.”

Kynapse will be used alongside the BlitzWare platform, enabling Blitz to bolster its familiar in-house technology with Kynogon’s crowd AI expertise.

Pierre Pontevia, CEO of Kynogon SA, added: “We are delighted to be working with Blitz Games on this new exciting project. Blitz has an unrivalled reputation within the industry for the quality of its technology, and we are honoured to be providing middleware to the company.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).