‘Because of your extensive options I am able to play every character in the roster and it feels great,’ wrote Zak. ‘Because of you I made my first snipe in a video game today’

Blizzard thanked by fan with cerebral palsy for ‘endless control customisation’ in Overwatch

Another high-profile developer has made the headlines for its inclusion of accessible controls.

Following the wide praising of Naughty Dog last week for the number of control scheme options in Uncharted 4, which allowed disabled player Josh Straub to complete the game, Blizzard has been similarly lauded for its ‘extensive’ control settings in new shooter Overwatch.

Overwatch fan Zak, who was born with cerebral palsy, took to Reddit to thank Blizzard for allowing him to “snipe for the first time in my life”.

“The way my hands are I am only able to use one hand for one action at one time per hand,” he explained. “So essentially I can only press two buttons simultaneously.

“Because of this I have always been limited to certain play styles and characters in games. Yasuo in League of Legends is a no go for me because of all the mechanics at play. Grapplers in fighting games usually off limits because they mostly require simultaneous button presses.

“Shooters are the biggest offender though. It’s a must to be able to move, aim, and fire at the same time and I am only able to do two at a time. This pigeonholes me into using shotguns… that’s it.”

Zak highlighted Overwatch’s “endless control customisation”, adding that “because of your extensive options I am able to play every character in the roster and it feels great”.

His heart-felt message concludes: “I really hope someone at Blizzard sees this. I want to make [them] aware that this kinda game design matters."

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.