Jay Cohen believes platform ubiquity makes it hard to pinpoint an audience

Bruckheimer exec: audience mobility a huge challenge

A huge challenge developers face today is keeping conneced to gamers with access to numerous mobile, internet and house-bound platforms.

That was the belief of Jay Cohen, a leading exec at Jerry Bruckheimer’s new game outfit.

Speaking to the Academy of Interactive Arts and Sciences, Cohen was asked what he thought was the biggest challenge facing the industry today.

“There are so many platforms available in the home, at the office, on your mobile device, on the web,” he responded, “that it’s becoming a huge challenge to stay connected with your audience and find them where they are when they are.”

Elsewhere in the profile interview, as published on Joystiq, Cohen said his favourite part of game development was “sitting around the table and seeing a spark of an idea ignite into creative wildfire that rallies the team to go the extra mile.”

Cohen is a member of the Academy of Interactive Arts and Sciences where he serves as chairman of its board directors. He joined Bruckheimer’s studio after a spell at Ubisoft.

About MCV Staff

Check Also

gggfgfg [Industry News] 80% of Western game developers plan to launch title in China

[Industry News] 80% of Western game developers plan to launch title in China

New independent research commissioned by Rokky, the PC game distribution platform delivering publisher-approved keys to global markets, reveals that 80% of Western game developers are targeting a China release by 2028. However, regulatory concerns and limited knowledge of local publishing methods remain major roadblocks, according to the independent study conducted among 300 senior game developers across the US and the UK.