Intel Developer Blog: Find out how the firm's Graphics Performance Analyzers helped improve the latest entry in Giants Software's popular series

Case study: Optimising the 3D graphics in Farming Simulator 15

If you’re feeling cooped up in the office this winter, immerse yourself in Farming Simulator 15, a realistic simulator that puts you in charge of livestock, land and crops.

In this case study, you can discover how the graphics for the software was optimised using Intel® Graphics Performance Analyzers. This tool is available for free as part of the Intel® INDE Starter edition, and was particularly helpful in tracing and fixing a problem in the rendering code for DirectX 9.

The game includes a feature where players can cut down trees, which means the code needs to be able to cut pieces of the visual mesh. Read the case study to find out how this was implemented and to discover more about how the game is created and how updates are managed.

It’s a great insight into the development of a title that is now in its 15th version, and available across Windows, Mac, PlayStation, Xbox and mobile platforms.

Start here if you’d like to find out more about Intel® Graphics Performance Analyzers and try using it to optimise your own games. It can save a huge amount of development time by exposing rendering errors and providing detailed graphics performance stats.

This blog post is written bySofttalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.