A round up of our coverage from Thursday, July 26thâ?¦

Develop conference round-up: Day 3

Tsumoto Kouno provides hints on new Loco Roco game
BAFTA-winning designer recounts history behind Loco Roco’s production and development and outlines plans for follow-up game.

Sony clarifies Home development roadmap
Format-holder unwilling to commit to dates in public session – but does disclose a few details on the HDK (Home Development Kit), including trophy achievements, 2D minigame support and Maya scene creation.

UK studios effectively discouraged to create new IP
Research from upcoming UKTI report shows that studios are finding it tougher to bring new ideas to market thanks to publisher reticence and funding issues.

Nazis and ‘No Feet’ go into Game Design Room 101
Lively session invites industry luminaries and audience members to nominate game design’s ugliest cliches for relegation to Room 101.

Rebellion says middleware is not cutting-edge
Chris Kingsley, CTO of one of the biggest independent studios in Europe, says that relying on another company’s technology is futile in a heated exchange with Mark Rein of Unreal Engine 3 creator Epic Games during panel discussion session.

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hum [Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

[Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

Developer No Brakes Games and publisher Curve Games are today celebrating the 10 year anniversary of beloved physics platformer Human Fall Flat with the launch of a special celebratory anniversary level available for free on PC today. Packed with nostalgia and hidden secrets, the new level invites players to relive iconic moments and classic environments from the game.