CEO John Riccitiello speaks of the growing importance of digital games

EA to cut game roster down to 40 projects

EA boss John Riccitiello has admitted that the firm will need to make significant cuts to its publishing contracts and development projects in order to remedy its haemorrhaging capital.

In an interview with Reuters, Riccitiello revealed that the company will cut down on the number of products it publishes, down from 50 to about 40 in the next fiscal year, with a renewed focus on core franchises.

"Thirty wouldn’t shock me at some point in the future," Riccitiello added.

His comments come after EA announced a round of 1,500 job cuts following its Q2 results last month.

900 of those are due to come in the firm’s development teams, with 500 coming from publishing. The layoff operation is hoped will save the company around $100 million annually.

Riccitiello said the firm’s cost-cutting strategy was “an offensive, positive step towards the evolution of our business."

Elsewhere in the interview, Riccitiello spoke of EA’s purchase of social game group Playfish for $300 million – a figure that could rise to $400 million over time.

"We’re the world’s leader in packaged goods games, we make more of them than anybody," Riccitiello said. “We’re not suggesting that business is going away … (but) there’s this other thing that’s growing."

Riccitiello said there will always be a market for packaged franchises such as Madden and FIFA, but he said that the ever-growing digital sector cannot be ignored.

“It’s our goal for that [digital , online] business to be as important as, and over time maybe more important than, our packaged goods business," he said.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).