'If a publisher wants to find something that is wrong with a milestone, it's very easy for them to do' says David Doak

Exploitation of developers ‘is getting worse’

The exploitation of developers by publishers has been getting worse over the last few years, the co-founder of Free Radical has claimed.

In an interview with Eurogamer, David Doak spoke frankly about his experiences creating Timesplitters, Second Sight and the cancelled Battlefront 3, and said some publishers were happy to exploit workers to get games made.

He said that those who were passionate about creating titles were encouraged to endure “all kinds of abuse” to do their job, and feels it has only got worse in recent years.

"Everyone knows all the horror stories about development, and it’s a real shame, because it turns people off it in the end,” said Doak.

“There’s this aspect open to exploitation where because it’s your dream job, doing something you really love, you should endure all kinds of abuse to do it. Having watched it from the sidelines for the last few years, it seems to have gotten worse.

“It’s just this big furnace that burns people. It’s like that thing, where if you enjoy sausages you shouldn’t see how they’re made. That applies to games."

Doak claimed that despite hitting agreed milestones for the Battlefront 3 project, publisher Lucasarts began to use “stalling tactics”, and hadn’t paid the studio’s workers for six months during development, as it was ready to pass on the work to Rebellion.

"If a publisher wants to find something that is wrong with a milestone, it’s very easy for them to do so as there are so many grey areas within a deliverable,” he said.

“If the contract says, ‘Graphics for level X to be release quality,’ who can say what’s release quality? And there you have it."

Former audio director Graeme Norgate added: "LucasArts hadn’t paid us for six months, and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).