Complete coverage from the San Francisco event across one hundred reports and news stories

GDC 2012 – Did you miss anything?

GDC 2012 was perhaps the busiest in the event’s history, with a wealth of news generated from the show floor.

With the conference now passed, there’s a little time to catch up with anything you might have missed. That considered, we’ve brought you this convenient list of all the news from the San Francisco event, and opinion pieces from our staff and developers alike.

And when you’re done here, keep an eye on Develop Online over the coming days for more interviews, insight and news updates relating to GDC 2012.

MONDAY, March 5th

Japanese dev mocked ‘your games suck’
Standing ovation for Indie Games The Movie
Yves Guillemot’s Child of Eden brainwave
RedLynx: Independence can be an illusion

Square Enix opts for Umbra
GDC: Fruit Ninja Kinect hits 1 million downloads
Testronic expands London studio
Electronic Arts opens Gothenburg studio
Will Luton’s GDC 2012: Day One

GDC and the death of the gods
Facebook ‘paid $1.4bn to devs last year’
Paulina Bozek on gamification’s potential
Crytek puzzle game set for iOS and Android
Reverb Publishing licenses Unreal 3
TriOviz releases version 3.0 of SDK
Hansoft announces new free start-up license

Hitman dev to showcase crowd technology
Dates set for GDC 2013

TUESDAY, March 6th

Will Luton’s GDC: Day Two
Crowd sourcing tips from the pros
Havok secures Wii U deal

‘Do not ignore how plagiarism harms devs’

Indies’ priceless lessons from costly failure

Android Market rebranded Google Play
Partnertrans to open Texas office
New brand launched to promote French games industry

PopCap releases Solitaire Blitz for Facebook

Nintendo licenses Autodesk tech for Wii U devs

Bigpoint opens offices in London and Paris

GDC: ‘Digital to make up half of Capcom revenue by 2017’

Devs ‘must be willing to make radical changes’

Modo 601 integrates Ikinema Runtime tech

Paradox unveils three new indie IPs

WEDNESDAY, March 7th

OpenNI readies ‘natural interaction’ dev contest
Valve scpoops three awards for Portal 2

Epic Secures largest Asian UE3 deal yet

Phil Fish honoured with IGF prize
Will Luton’s GDC Diary: Day Three
Sony eager to publish free-to-play games
Inafune’s call to arms for Japanese devs
Notch making games that will never release
Epic unveils Infinity Blade: Dungeons

Sony Wants to pub-fund PS Vita projects

Sony boasts 90 million PSN accounts
Kickstarter developers ‘must excite contributors’
Quantic Dream unveiling next project tonight
NCsoft licenses Unreal Engine 3

Marmalade backs open source engine

Autodesk unveils new AI tools

To middleware or not to middleware

Maxis rebuilds SimCity for 2013 release

THURSDAY, March 8th

Entire game built with GUI tool
Experimental developers make love, not war

UK devs jump onto Zynga platform

Epic wants PC-like hardware settings on iOS

YoYo Games prices GameMaker: Studio

‘I’m truly sorry’ for Deus Ex bosses says dev

‘Consoles will die out in face of new platforms’

PlayStation Move sales soar past ten million

‘Consoles must push technical limits to beat Apple’

Video: UE3 startles with next-gen visuals

‘Players hate buying virtual currency’

Epic wants next-gen graphics on Flash

Testronic unveils ‘end-to-end’ dev platform

Ubisoft powers up dev blog The Engine Room

FRIDAY, March 9th

VIDEO: Sony steals the show at GDC with PS Vita’s astounding augmented reality tech
Guerrilla working on three new titles
‘Paying real money in-game ruins atmosphere’
‘Lack of stimulation can enhance game experience’

Ubisoft Toronto to reveal first triple-A game

CD Projekt: ‘DRM does not protect your game’

Triple-A push ‘a cancerous growth’

Quantic Dream ‘open’ to being first-party Sony dev

Bleszinksi: ‘Indies should develop for PC’ opens four new offices in Asia
Notch is the industry’s Justin Bieber, says Cliffy B
Words with Friends dev talks coding culture


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