Smule co-founder Ge Wang says technology has 'disappeared', though player expression is blossoming

GDC11: ‘Tech is in the past, the future is people’

The 25th GDC kick-started today with a message for the new breed of smartphone developers: the key to success is not milestones in technology, but milestones in user interaction.

Ge Wang, of ‘smartphone toys’ developer Smule, explained his end-goal in app development is always to encourage a user’s expressiveness – to give them the chance to create content for themselves.

Smule has built a range of innovative musical devices for iPhone, from ocarinas (using the device’s mic to ‘blow’ into) to virtual lighters. He has even created a sound-distortion app that mimics highly-synthesised vocals commonly used by popular R&B artists.

The latter he demonstrated on stage with a spot of karaoke, to which he earned a round of applause.

But crucially, he said, each device gives people the chance to perform, to express and to connect to other users.

The ocarina is self-advertising through numerous YouTube videos of people performing with them, Wang said. Other Smule musical apps connect numerous users together to rate each other’s work in real-time.

In his Smartphone Summit lecture, the crux of Wang’s point was that technology’s past was components, and technology’s future is people; individuals who use the tech to demonstrate something about themselves.

“Apps are primarily about the way we relate to technology, but smartphones are much more personal than laptops,” he said.

“People say, ‘this is my phone, this is my number’.”

Wang said the new wave in personal computing is the ‘disappearance’ of technology. He said that smartphone owners were a prime example of this disappearance – in that they are carrying around highly sophisticated devices with reasonable memory capacity, CPU speed and network capabilities, and yet the device is intuitive and user-friendly.

“With laptops and desktops, we have to immerse ourselves [in the technology] to understand them. With mobile, we take the technology out into our real lives,” Wang said.

He added that, in designing mobile applications, the big chance for developers is to tap into a customer’s personal connection with a device.

The future, he concluded, is uncharted.
“Even after three years, I don’t really fully know what I’m doing. I think if we knew what we were doing in this smartphone space, we’d probably be missing something.”

For the latest GDC news iPhone owners should download our free app (iTunes link). It puts Develop’s daily must-read online news content – including all the stories from GDC – in the palm of your hand. Sponsored by Blitz Games.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.