Free-to-play games increase dominance of Android app store

Google Play IAP revenues rocket 700%

Revenue made from in-app purchases on Google Play has rocketed 700 per cent year-on-year, the internet giant has revealed.

Speaking at a Google I/O Session, as reported by Inside Mobile Apps, Google Play product manager for monetisation Ibrahim Elbouchikhi also said that, as expected, the majority of top grossing apps on Android were free-to-play, excluding Minecraft: Pocket Edition.

“We’re not saying you need to push everything free-to-play, however also recognise the dominant trend toward free-to-play,” he said.

A graph show by Google also revealed the effect of how high user ratings can affect monetisation of an app.

Apps with a two star rating are likely to generate 74x more revenue than a one star-rated app. Jumping to three stars meanwhile saw a 1.8x increase in revenue, while four-to-five star games on averaged generated 2.8x more money than three star-rated titles.

As well as improving in the free-to-play space, a trend that could tempt more developers to expand from iOS development, Elbouchikhi stated Android on tablets was experiencing a 1.7 times higher purchase rate of content on tablet devices compared to smartphones.

About MCV Staff

Check Also

authors 1 [Guest post] What Gamescom 2026 Means for Games Investment

[Guest post] What Gamescom 2026 Means for Games Investment

Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.