Devs can now create animations for virtual reality titles and bring them into Unity, Unreal and more

iClone 6.5 adds VR support and 360-degree video

Reallusion has released the latest version of its flagship iClone animation software, which adds support for virtual reality devices.

Users will be able to import custom 3D content, such as character models, into VR environments and then create animations and scenes for their game. iClone delivers character rigs and animations as an FBX file that can then be used in a virtual reality game, with engines like Unity and Unreal already supported.

The tool supports leading VR devices, including HTC Vive, Oculus Rift, Gear VR and Google Cardboard.

iClone 6.5 also adds support for 360-degree videos. All of the software’s static and animated cameras now have a 360 Panoramic mode. 360-degree videos can also be built for virtual reality titles, or uploaded and shared via YouTube and Facebook.

Other additions includes updates to the Alembic export, enabling users to bring iClone animations into other game engines and 3D tools, and the MixMove Generation II engine, a motion blending tool that lets devs click and direct their character animations while still producing smooth animations.

iClone 6.5 is available for download now. The full release notes can be found on Reallusion’s forums.

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