Direct X 11 engine Luminous targets photorealism

In pictures: Next gen Square Enix engine vs real life

Square Enix has demonstrated its next-generation game engine at a press conference in Tokyo, revealing further the company’s goal of building what it calls ‘quality live action’ graphics.

As examined in the screenshots below, Square Enix is trying to get as close to absolute true fidelity as possible with its Direct-X 11 supported platform, known as Luminous.

At the press conference the company displayed source material pictures and their corresponding game maps. The engine allowed engineers to build navigable spaces rendered in real-time, as suggested in the video further down below.

The tech is not available to studios outside the Square Enix network. The Japan-based publisher wants the tech to scale across small casual games to triple-A titles.

Images: Luminous Engine

Video

About MCV Staff

Check Also

hum [Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

[Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

Developer No Brakes Games and publisher Curve Games are today celebrating the 10 year anniversary of beloved physics platformer Human Fall Flat with the launch of a special celebratory anniversary level available for free on PC today. Packed with nostalgia and hidden secrets, the new level invites players to relive iconic moments and classic environments from the game.