BioShock creator praises Warner Bros Montreal's open-world adventure

Levine: Shadow of Mordor is the first ‘open narrative’ game

Development legend Ken Levine has dubbed Middle-Earth: Shadow of Mordor as the first ‘open narrative’ game, and a prime example of the type of experience he and his team are working towards.

The creator of BioShock remains at Irrational Games – which laid off the vast majority of its employees earlier this year, although has recently begun hiring again – focused on what he describes as "narrative legos", an experience in which players build the story themselves.

While little is known about Levine’s project, his review of Warner Bros Montreal’s latest game suggests what he may be aiming for.

Levine compared Shadow of Mordor’s impact with Super Mario 64 and Grand Theft Auto III, games that redefinied the open world genre, by removing or reducing the linearity of the player’s progression.

He observed that with many other games, including his own BioShock Infinite, the narrative would be broken if players were able to change it significantly (i.e. beyond the branching paths set out by the developer). The latest Tolkien title, however, is different.

"You can change the narrative in Shadow of Mordor," Levine writes. "Kill an important character, fail an important mission and the story heals itself, because the system can create new characters on the fly. It does so without a ‘game over’ screen or a request for the play to try again.

"Players can choose their own paths, not by selecting from a list of three or four predetermined options, but by making decisions in an endlessly combinatorial gameplay system. It’s chess meets Hamlet. Okay, maybe not Hamlet. But it’s a start."

We recently discussed narrative in games with various developers. You can read the full feature here.

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.