Playdead has made some of its proprietary tech open-source and is sharing it with all developers.
The tool in question is Temporal Reprojection Anti-Aliasing, a system that helps give games a smoother and more stylish look. It was developed for Playdead’s upcoming title Inside.
Based on a talk the Limbo creator gave during last week’s GDC, the source code for this solution is now available to devs via GitHub, according to GamaSutra.
Inside is being built with Unity, so the Temporal Reprojection AA is primarily for Unity 5 users. Playdead is keen to see how other developers might use and improve on this tech.