Opens door to GameWorks, PhysX and VR Works technology utilised in virtual reality demo, including multi-res shading, FleX and HairWorks

Nvidia releases VR Funhouse source code and mod kit

Nvidia is lending devs working in virtual reality a helping hand by opening up the source code for its VR Funhouse tech demo showcase.

Funhouse takes the format of a number of carnival games, from shooting and boxing to archery and swordfighting, which each demonstrate a facet of the graphics specialists’ GameWorks, PhysX and VR Works technologies.

The foundation behind these technologies, including multi-res shading, PhysX destruction, FleX, Flow and HairWorks, is subsequently available for devs to crack open and make use of in their own VR titles.

The source code has been released on GitHub.

Nvidia has also launched a free mod kit for the game, allowing creators to take a look at the game’s Unreal Engine 4 blueprints and assets to make their own mini-games and share them on Steam Workshop.

As part of the deal, the company has also included a custom editor and five sample mods freely available on Steam, plus tutorials and a new community forum.

About MCV Staff

Check Also

4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live

[Industry news] XDS 2026 Insights Report is now live

The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.