Griddled Octopus simply not sufficient to sustain enslaved students
Read More »JournoDevSwap: First fully working game
Keith Stuart and Theo Chin grab a head start in the Ukie game jam
Read More »JournoDevSwap: The story of Love Octopus’ auto-runner
18 hours in to the UKIE 48-hour game jam, Develop looks at the emerging game, Split Destiny: Minions of an Unnatural Machine
Read More »JournoDevSwap: Granny Ninja
Rob Crossley powers up an old woman so that she can kill
Read More »JournoDevSwap: Double Droids’ double-or-nothing
Chin and Stuart have talent and time on their side to make a great game - if they can stay awake
Read More »JournoDevSwap: Through the looking glass
An outsider's perspective on the inner workings of journalism
Read More »Developers take over for one weekend only
Andrew Smith, Jim Griffiths, Mark Backler and Peter Theophilus-Bevis become Develop editors for the next 48 hours
Read More »Designing the perfect designer
The Creative Assembly's Mike Simpson on overcoming game design hurdles in people
Read More »Molyneux: Big publishers can’t allow unbridled creativity
Smaller teams offer the 'nimbleness and swiftness' necessary to innovate and be different, says the 22Cans boss
Read More »Box Clever: Peter Molyneux on Unity
We ask the 22Cans boss why he has picked Unity to power his new title Curiosity
Read More »
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