Against a background of GDPR and rising costs, are non-payers part of the solution to making your free-to-play game pay?
Read More »Rami Ismail: ‘Indie is bigger than ever and also it is dead’
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
Read More »The Develop Awards 2018: All the winners!
England may have lost, but the Develop Awards had 19 winners
Read More »Jade Raymond talks about her role in creating new Star Wars IP at EA
EA Motive studio head works with studios on new pitches for the universe
Read More »Sony London: Within 5 years, a ‘new genre of game will be born, one that will only be possible in VR’
Lead game designer Michael Hampden said we still need to work on ways to communicate what a VR experience feels like and that developers need to remember that “VR is not a one size fits all approach”
Read More »Shuhei Yoshida: ‘I wish we were more successful on the multiplayer side as well’
President of Sony's Worldwide Studios says that studios must “follow their hearts”
Read More »Sumo at 15: By the fans, for the fans
Sumo Digital is now 15 years old, here its creative director takes us back to 2003 and charts its path through the years
Read More »All your games are belong to us: AI in games
Tommy Thompson starts a six part primer into games and AI
Read More »Codemasters’ Harry Semple: ‘You’ll learn more in three months in the studio than in a year of university tuition’
Cherry picked advice to help you reach the next level in your career
Read More »Bethesda’s Todd Howard on new IP Starfield and how ‘Fallout 76 is a very different Fallout game’
In a rare interview, at Gamelab Barcelona, Bethesda Game Studio's director talks about his current projects
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