The kids are alright
Read More »Sold Out’s summer playlist – bringing Jurassic World Evolution and Strange Brigade to retail
Sold Out has a new logo, is branching into digital and has signed some big new releases. Seth Barton gets the story behind the changes
Read More »Join Shuhei Yoshida and Jade Raymond at the Develop Awards 2018
Tables are running out for this year's rebooted awards with more time to mix and chat with colleagues and friends
Read More »Management shake up at Owlchemy Labs as former CEO and studio directors leave to found new company
Devin Reimer takes over as CEO as Alex Schwartz and Cy Wise depart to found mysterious new initiative
Read More »Ukie sets out post-Brexit necessities to MPs and hits back on recent news reporting around Fortnite
Ukie’s CEO launches two new campaigns to tackle these key issues
Read More »Creative Assembly’s Jodie Azhar on how technical artists influence every part of a game’s visuals and how to become one
Cherry picked advice to help you reach the next level in your career
Read More »Unity partners with Google Cloud as it migrates its infrastructure to the service
Announced during the Unite Berlin keynote, alongside AR/VR updates and long-awaited improvements to prefabs
Read More »Ten to watch – Develop:Brighton announces Indie Showcase finalists for 2018 [with trailers]
A curated lineup of the best indie games in development will appear at Develop:Brighton and we've got YouTube trailers for them all
Read More »Are devs suffering from triple-A fatigue?
There’s a rise in new studios set up by industry veterans and former triple-A developers. We investigate why top talent is jumping ship for a life as indies
Read More »When we made… What Remains of Edith Finch
Giant Sparrow’s creative director, Ian Dallas, explains the game’s inspirations, the difficulties in creating a narrative from a collection of prototypes and how not to throw out the baby with the bathwater
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