Mark Skaggs on 'the matriarch network', building 24/7 businesses and keeping play light
Read More »GDC11: Zynga opens its heart on studio culture
How the FarmVille team stole code, made guesses, sped through development and achieved the impossible
Read More »GDC11: Rovio confirms Angry Birds movie
Studio executive Peter Vesterbacka hints at Summer reveal
Read More »GDC11: ‘Tech is in the past, the future is people’
Smule co-founder Ge Wang says technology has 'disappeared', though player expression is blossoming
Read More »GDC11: Scaleform GFx 4.0 detailed
New solution update enhances functionality for creating UI on high end mobile platforms; alpha build available
Read More »GDC11: PC Gaming Alliance annual report published
Preliminary segment of third annual Horizons research report released
Read More »GDC11: Eden Games’ Luxology deal revealed
Modo software used on Test Drive Unlimited 2
Read More »GDC11: Don’t forget tomorrow’s charity poker
Fourth annual conference-based tournament to raise money for Best Buddies California
Read More »14 jobs lost at THQ Australia
THQ Studio Australia has cut 14 jobs from its internal art department, without options to apply for further roles within the company. As noted by GI.biz, these new cuts leave the studio at a headcount of around 60. Its previous focus on licensed titles may leave it in a precarious …
Read More »THQ Australia cuts 14 jobs
Development posts go 'as required by project needs'
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