Game development news

Audio Q&A: MGS on DSP

In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studiosâ?? director of audio, Guy Whitmore â?? and gets the scoop on Microsoftâ??s new deal with pro-audio plugin manufacturer Wave Artsâ?¦

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Pardon my French, Part 2

At Ubisoftâ??s Ubidays showcase in Paris last month, the firm reiterated its well-documented plans to grow its studio headcount. MCVUK.com editor Tim Ingham caught up with the firmâ??s head of global development Christine Burgess-Quémard to get the full story. Here's part two of their chatâ?¦

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