PARIS GDC: Battlefield Heroes producer discusses accessible, web-focused games
Read More »NCsoft Europe picks ProFX
Allegorithmic's procedural texturing tech to be used in PC and PS3 MMOs
Read More »Growing Up
At this weekâ??s Paris GDC, a special panel discussion featuring studio CEOs Ian Baverstock (Kuju), Chris Mottes (Deadline Games) and Guillaume de Fondaumiere (Quantic Dream) and chaired by producer Risa Cohen, looked at why studios expand and offered advice and experiences on managing that growth. Edited highlights and insight followâ?¦
Read More »Bioshock ‘was a sequence of failures and errors’
PARIS GDC: 2K Boston's Chris Kline on how embracing bad decisions lead to one of 2007's biggest games
Read More »Obsidian: ‘Mod makers won’t tolerate poor toolchains’
Paris GDC: Lead designer Josh Sawyer on how Neverwinter Nights 2 changes angered the mod community
Read More »Tiga demands response to Wisconsin tax break for games development
'Government and industry must act,' says UK trade association for developers
Read More »‘Our engine is better for designers than Unreal,’ says Call of Duty 5 dev
Treyarch ready to battle middleware when it comes to World at War
Read More »Media Molecule on â??doing more with lessâ??
Paris GDC: LittleBigPlanet chiefs discuss the virtue of small-scale iterative design
Read More »The Secret to Singstarâ??s Success
Paris GDC: Behind the scenes of the London Studio â??factory lineâ??
Read More »War Machine
In this in-depth Q&A we chat with Treyarchâ??s Noah Heller and Richard Farrelly about the studioâ??s work on the latest Call of Duty game, the WWII-set World at Warâ?¦
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