The recent approval of French government tax breaks for developers by the EU was greeted with considerable interest at Blitz HQ.
Read More »Q&A: Microsoft Research Labs’ Joaquin Quiñonero Candela
Late last year Microsoft announced a new XNA AI competition Silicon Minds, which offers contestants the chance to win an internship at Lionhead, Rare, or Microsofot's Research Labs team in Cambridge. We spoke to Microsoft Research Labs' Joaquin Quiñonero Candela to find out more�
Read More »Unreal Tournament III used to teach game design
Epic Games' new UE3-based shooter used in classes at US youth summer camp
Read More »Ray Kurzweil to provide GDC08 keynote
Renowned futurist to examine what the games industry will be like in 2028
Read More »Harmonix: ‘Making a fun game just isn’t enough to be successful’
Guitar Hero and Rock Band creators on making games with strong sales concepts
Read More »Funding boost to help Zeetoo mobile games joystick
'Zeemote' Bluetooth controllers to go into development
Read More »Jade Empire 2 on the way?
Whilst most of the recent BioWare rumour-mongering has revolved around the possibility of another instalment to the successful Star Wars Knights of the Old Republic series, the latest speculation claims that the EA-owned developer is already hard at work on Jade Empire 2. The original Jade Empire was released on …
Read More »SPECIAL FEATURE: Character animation tools
We profile Havok, Softimage, Autodesk and NaturalMotion's industry-leading tech
Read More »Game Connection America deadline looms
Just ten days left to register for event taking place alongside GDC08; event to integrate service firms and studios;
Read More »Multitalented
With release dates slipping as titles need â??further development timeâ?? and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory nature of development â?? with studios asked to make one game for a variety of different machines â?? has impacted the industryâ?¦
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