Opens door to GameWorks, PhysX and VR Works technology utilised in virtual reality demo, including multi-res shading, FleX and HairWorks
Read More »It IS Rocket (League) science: Psyonix on the tech behind its car-football smash hit
Design director Corey Davis discusses fine-tuning physics, implementing cross-platform multiplayer and the surprising importance of making rocket-powered vehicles sound like shoes
Read More »Team17 secures £16.5m investment, acquires Mouldy Toof
UK games label plans to ramp up global plans after investment from Lloyds Development Capital
Read More »HTC backs Pixar, Lucasfilm and Telltale vets’ VR studio with $5m investment
Steel Wool launched debut title Quar: Battle for Gate 18 alongside Vive headset in April
Read More »Audiokinectic launches outsourcing network to pair up devs and audio experts
Audio designers, firms and educational partners required to pass Wwise-101 to be listed in the Creators Directory
Read More »CCP takes EVE Online free-to-play after 13 years
Subscription tier will be maintained, with paying users granted uninhibited skill progression and faster levelling-up
Read More »Mobile publisher BulkyPix begins liquidation, devs given payment recovery deadline
Partners of sinking label founded by former Vivendi staff given up to four months to secure their games and money
Read More »From game jam to full product: The story of Sumo Digital’s Snake Pass
The UK developer talks us through the origins of its upcoming physics-based puzzle platformer
Read More »Women in game audio earn less than men
Female audio experts need 2.15 years of experience to make up the pay difference – but will never catch up to male colleagues
Read More »Unity 5.5 beta brings major bumps to line rendering and particle system
Other additions include Mono C# compiler upgrade, default WebGL 2.0 support and improvements to 2D physics and texture importer
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