“It’s done, there is no way back. We tried, we failed.”
Read More »Dare Blogs: Mild Beast’s stealth shooter
The Dare to be Digital 2015 team talks to Develop about working on their entry title Sundown
Read More »Dare Blogs: Pictrail’s social game based around taking selfies
The Dare to be Digital 2015 team talks to Develop about working on their entry title Selfienation
Read More »Dare Blogs: Mandlebar’s frantic physics-based racing game
The Dare to be Digital 2015 team talks to Develop about working on their entry title Impulse Revolution
Read More »Dare Blogs: Intimate Systems’ first-person exploration game
The Dare to be Digital 2015 tea talks to Develop about working on their entry title, You and the Garden
Read More »Dare Blogs: Pathos Studios’ minimalist puzzle adventure
The Dare to be Digital 2015 team talks to Develop about working on their entry title Pathos
Read More »Hearthstone makes $20m a month, report claims
Revenues jumped 31 per cent following mobile release in April
Read More »Dare Blogs: Polyhedron’s educational puzzle platformer
The Dare to be Digital 2015 team talks to Develop about working on their entry title Code Monkeys
Read More »Dare Blogs: Sandy’s pogo stick platformer for mobile
The Dare to be Digital 2015 team talks to Develop about working on their entry title Pogo Mad
Read More »Why Kobojo is ditching free-to-play for premium with Zodiac
'It is by far the most expensive title we have developed – much closer to the cost of a retail console game'
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