Online collaboration platform planning international expansion and new products
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Pixel Squad CEO Will Mallouk talks about funding, monetising and updating your game via the cloud
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Former Blizzard chief creative officer Rob Pardo on why other publishers have struggled to replicate the success of World of Warcraft
Read More »Develop August: The return of the Stamper brothers
Print and digital editions available now, including an interview with this year's Development Legend, six-page Frankfurt Region Focus and an in-depth look at AI
Read More »‘If Smite hadn’t worked out we would definitely have had to downscale’
Hi-Rez Studios COO Todd Harris on making tough decisions and learning from failure
Read More »GDC 2016 opens call for speakers
New Virtual Reality Developers Conference to also take place on March 14th and 15th
Read More »Publishing 3.0: Is Steam Early Access really a game changer?
Mastertronic's Andy Payne quizzes indie developers about their experiences with Valve's experimental platform
Read More »22cans signs deal to launch Godus in China
Molyneux’s studio will team up with LongTu Games to take the god game to the East
Read More »Wargaming enters publishing with WG Labs
World of Tanks firms seeking studios interested in new development partnerships
Read More »Game Insight: ‘We can prove Windows 10 is viable’
The studio tells us why it's backing Microsoft's new OS and discusses the process of bringing games to the platform
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