First video analyses Capybara's Superbrothers: Sword & Sworcery EP
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Our third and final round-up of this year's categories
Read More »Chris Roberts reveals secret to Star Citizen’s crowdfunding success
“The big thing is what we didn’t do,” says Cloud Imperium boss
Read More »BioWare open sources networking tech Orbit
'We think the time is now right for us to give back and engage with the community in a more meaningful way'
Read More »Divinity: Original Sin dev Larian opening Quebec studio
New development arm to employ up to 40 staff over the next three years
Read More »Climax Studios working on new Assassin’s Creed trilogy
Trio of digital entries in Ubisoft’s flagship franchise all due this year
Read More »Goodgame revenues doubled to €200m in 2014
Studio aims to hire 400 staff in 2015
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Strawdog's Derek Pettigrew on the skills needed to bag the role
Read More »Oddworld creator: Capitalism will be the death of games
Lorne Lanning laments triple-A pressures and the constant need for growth
Read More »Capitalism is killing games (and the world), Oddworld creator says
The need for growth that fundamentally underpins capitalist business structure is killing the development sector. That’s according to Oddworld founder Lorne Lanning, who told Games Industry that the big successes of the highest grossing triple-A titles is shaping the decision making of publishers throughout the entire production train. "I’d say …
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