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Read More »Microsoft Research’s ‘DeLorean’ predicts gamers’ next moves
Cloud gaming system reduces latency by speculating on future inputs
Read More »Powering up mobile: Bringing high-end gaming to smartphones
A look at how developers can bring console quality graphics to mobile
Read More »Leadwerks game engine gets Linux support on Steam
Games can be developed and played solely within Linux environment
Read More »DDoS attacks hammer RuneScape and Eve Online
Disruption affects a number of online games, also reported to include League of Legends and ArenaNet
Read More »The advantages of bringing mo-cap in-house
Creative Assembly’s motion capture manager Peter Clapperton discusses opening its own mo-cap studio
Read More »Japanese publisher Gumi opens four new studios in Europe and US
Offices in Austin, Vancouver, Stockholm and Kiev to focus on Western markets
Read More »Performance capture is not animation
Cubic Motion’s Simon Elms explains the important decisions that must be made before considering motion capture
Read More »Phil Fish quits development, puts Polytron Partners and Fez IP up for sale
Developer also cancels unannounced projects
Read More »Hearthstone triumphs at Unity Awards
Blizzard's acclaimed digital CCG takes Golden Cube and Best Gameplay
Read More »
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