First wave of educational institutions on board to receive Sony’s new console
Read More »Supercell: The billion dollar start-up
Studio CEO Ilkka Paananen tells Develop how the Clash of Clans developer went from scrapping its first title after 15 months to global mobile sensation
Read More »Infernal Engine creator Terminal Reality closes doors – report
Reports suggest the Texas-based developer has shut down
Read More »Mobile firms Kontagent and PlayHaven to merge
PlayHaven CEO Andy Yang to head up newly formed company
Read More »CCP cuts 15 jobs from World of Darkness team
Jobs cuts not thought to have affected Eve Online development
Read More »A new world of weaponry: The Foundry on Modo for Steam
Develop quizzes the Foundry about bringing its modelling tool to the Steam marketplace
Read More »Modo Steam Edition brings powerful modelling tools to Source engine games
Modelling tool to give DOTA 2 players the means to ‘forge the weaponry of their dreams’
Read More »The other side of violence: Finding empathy in digital warzones
The industry’s most popular games revolve around death – but are they making light of it? Develop discusses how developers can and should tackle the themes of violence and war as we enter a new generation of realism
Read More »Carmack: Switch to next-gen devalues PS3 and 360 audiences
Doom co-creator also says he would have liked to release more games at Id Software
Read More »“We didn’t know what was possible until we tried it”: The early days of LucasArts, Part Two
Our interview with Noah Falstein continues as he discusses the impact of LucasArts alumni, initial concepts for The Dig and Ron Gilbert's Monkey Island plans
Read More »
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