�We are transitioning from developer to online publisher�, says design lead

Realtime Worlds: Our future output belongs online

Realtime Worlds, the developer behind Crackdown and All Points Bulletin (APB), says that online gaming will be the principal aspect of its future output.

This month the studio suggested just so when announcing the online payment model for APB – stating that the MMO’s in-game microtransactions and play subscriptions will be purchased using ‘RTW Points’.

Noting that the currency is game-agnostic, Develop asked APB lead designer EJ Moreland whether the RTW Points system would be carried over into future titles.

”Absolutely,” he responded. “Realtime Worlds is transitioning from being a developer to being an online publisher, [and] RTW Points is going to be the currency for all of our games in the future.”

The Dundee-base studio previously remarked that the production of another unannounced title was already underway at the company, and Moreland’s comment is the latest suggestion that the mystery title will too be an online-centric offering.

In the second half of Develop’s full interview with the studio, Moreland insisted that future RTW games won’t necessarily follow the same monetisation system that APB employs.

APB, an action-oriented PvP MMO, comes bundled with 50 free hours of online play. Beyond this, 20 additional hours of gameplay can be purchased for around £5.59, while more frequent players can switch to a 30-day unlimited package for only £7.99.

The retail package also contains a bonus 100 RTW Points towards other in-game purchases.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.