Free-to-play shooter smashes revenues from Riot Games MoBA League of Legends which brought in $624m

Tencent’s CrossFire raked in $950 million in 2013

Tencent’s free-to-play shooter CrossFire brought in revenues of nearly $1 billion in 2013, according to research from SuperData.

The SmileGate-developed title brought in over 50 per cent extra revenue than Riot Games’ hugely successful MoBA League of Legends – also published by Tencent – which took $624 million last year.

According to the data, Nexton’s Dungeon Fighter Online was the third most popular free-to-play title, bringing in $426 million, followed by World of Tanks which took $372 million.

EA’s Star Wars: The Old Republic also made the top ten, and is said to have generated $139 million in revenue last year, seemingly backing the publisher’s move to turn the MMO free-to-play from a subscription-only model.

Despite losing millions of users, fantasy MMO World of Warcraft generated $213 in microtransaction sales – not including its subscription earnings.

The report noted that during 2013 in the US, the digital free-to-play sector grew by 45 per cent to $2.9 billion, while earnings from subscription-based titles slumped 21 per cent to $1.1bn.

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.