Heart rate detection and pupil dilation may be vital info in future games

Valve: Gaming’s future is in bio-sensory data

Valve co-founder Gabe Newell believes that the future of the game development will be based on a biometric analysis of players.

In an acceptance speech at the Game Developers Choice Awards, Newell said he envisioned developers getting more personal, intimate information from the player – with that data being used to refine the experience.

“In terms of looking ahead, what’s important in the future?” he asked.

“We think Biometrics will be really important, we’ve seen a lot of work since the Wii shipped to explore how motion – and with this next generation of controllers – how vision systems are going to affect our games.

“Given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate – those are the techniques that are going to give our games enormous impact in the future.”

Newell picked up the Pioneer Award at the ceremony, but was keen to emphasise the award belongs to the whole Valve team.

About MCV Staff

Check Also

Gamescom 2026 PR OPT 1 [Industry news] ZBD Launches Complete Payments Stack Built for Games

[Industry news] ZBD Launches Complete Payments Stack Built for Games

ZBD, the money layer for games, today introduces a full platform of embedded financial infrastructure that powers the money lifecycle in games: money in, money through, and money out. The pioneering technology enables money to flow into games, move through them as users earn and transact, and be paid out to players and creators in exchange for the value they create, equipping ZBD to cater fully to PC and console titles following its extensive success in mobile games.