VIDEO: Grand Theft Auto V compared on PS4 and PS3

The extent of the visual upgrade between Grand Theft Auto V on PS4 and PS3 has been detailed in a new video.

As compiled by Eurogamer, the demo video released at E3 suggests a significant upgrade has been applied to the game, with better texture resolution, a sharp increase in geometry, better draw distances and a greater population density.

It seems that some models have been re-worked, too, and at least a certain level anisotropic filtering implemented.

What isn’t yet known is how well the game will perform. Will its 1080p visuals be married with an improved framerate? The sub-30fps seen in the PS3 and Xbox 360 versions was quite hard for some gamers to stomach.

And what sort of performance will the PC game be capable of? GTA IV on PC was infamous for the poor quality of its port, whereas subsequent releases such as Max Payne 3 fared far, far better.

Here’s the video:

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).