What do game developers think about loot boxes?

You have undoubtedly seen by now across social media the response to EA’s Star Wars Battlefront 2 loot boxes. If you haven’t, concerns over the pricing structure and that hero content will be earned via loot boxes rather than unlocked with the games once purchased has caused outrage among gamers.

EA took to the forums to address some of these concerns via the Star Wars Battlefront Reddit, which has led to the post becoming the most downvoted post in Reddit history. As the concerns arose, many gamers and influencers took to social media to voice their concerns. Game developers also took to Twitter yesterday to talk about the issue.

Randy Pitchford of Gearbox Interactive didn’t just do one tweet but created a thread, unhappy that the terms they used in the Borderlands games were being used to describe a business practice he is against.

The developer behind The Witness and Braid, Jonathan Blow, also created a thread on the social media platform to talk about how the triple-A space percieves value compared to previous years in the industry.


Developer, writer and video creator, Mark Brown, had a more satirical take on the issue

CEO and president of Paradox Interactive, Fredrik Wester, also had a much more sardonic take on the whole issue.

Indie developer Dan Hindes points out that. while microtransactions are an issue, its the design behind them in games that have made the issue more prevalent.

Indie developer and BAFTA winner, Dan Marshall, pointed out that if consumers are unhappy, there are many other avenues for them to enjoy gaming.

Finally, indie developer and publisher Daniel Kaplan from Coffee Stain also rather bluntly makes the point that the choice is always with the consumer.


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