Develop takes a look at the UK indy's change in stance on tool sharing

Why Blitz changed its mind about middleware

In today’s tech feature Develop talks to the team at Blitz about the decision to license its BlitzTech tools to developers around the world.

Blitz has always been devoted to internal tech, and spent over a decade developing its own engine, but now the company is to begin to share its tools.

Speaking to Develop about the engine Blitz’s technical director, Richard Hackett said: “It’s truly multi-platform – you can have all of your versions ship on the same day if you wanted to. It’s also relatively easy to switch platform during development, which is something that used to be quite a struggle.

“All of the different platforms are all edited within the same levels. We have a system that allows you to set up different graphics pipeline for each platform – designers don’t see that pipeline but artists can go in and tweak the assets for each different release. You’ve effectively got the same game running on different consoles.”

Blitz has in fact already been working with a select number of studios over the past 18 months, including House of the Dead: Overkill creator Headstrong.

Click here to read the full feature, where you can learn more about what BlitzTech offers, and Blitz’s decision to license the engine.

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.