Sean Cleaver speaks to Persistant Studios CTO, Maxime Dumas, about how middleware is constantly adapting to serve the increasing demands of graphical improvement.
Read More »GameSparks’s Back End As A Service hits 35m monthly active users
British Middleware company now used by over 6000 developers and expanding to PC and console
Read More »PopcornFX reveal middleware use in PSVR launch title
Persistant Studio's particle effects software used by Sony London Studios
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »Wwise adds support for Dolby Atmos
Technology includes verticality in object-based audio design, as well as traditional horizontal surround sound
Read More »DeltaDNA joins official PS4 tools and middleware line-up
Analytics and marketing platform is designed to allow devs to improve the monetisation of their free-to-play titles
Read More »Silicon Studio to debut Mizuchi rendering engine at GDC 2015
Japanese firm behind Yebis tool showcasing new technology in San Francisco next week
Read More »SpeedTree integrated into Unreal Engine 4
Free tree samples available for any UE4.3 project, or make your own with vegetation middleware
Read More »Faceware sets up synchronous video and voice mo-cap service
Middleware house believes new service could have major time and cost-saving potential
Read More »Video: Making sharper explosions with UE4 and volume texturing
Francois Antoine of Epic explains how artists are able to make believable explosions with UE4
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