Metal Gear Solid V made twice as much as Avengers: Age of Ultron on its launch day

Hideo Kojima’s video game swansong was twice as successful on its release day than the sequel to one of the biggest movies of all time.

That’s according to a new Adobe Digital Index report (as reported by VentureBeat) which estimates that Metal Gear Solid V: The Phantom Pain raked in $179 million (116m) worldwide upon release on September 1st.

Comparatively, Avengers: Age of Ultron generated $84 million (54m) when it hit silver screens around the world earlier this year.

The original The Avengers (Avengers Assemble here in the UK) is the third-highest-grossing film of all time. But even the first Avengers pulled in ‘just’ $81 million (52m) on its first day.

This becomes an even more impressive figure when the budget for each output is compared; MGSV’s cost has been rumoured at approximately $80 million (52m), while Age of Ultron cost over triple that figure, $250 million (161m).

The interest in each product was similarly reflected in their social media presence. Metal Gear Solid V saw around 79,000 social media mentions on release date, while Age of Ultron once again saw roughly half that number: 41,000.

The gaming industry is a lot bigger than most marketers realise,” Tamara Gaffney, principal analyst and director at Adobe, commented in the report.

These games get more social buzz on opening day than most movies do, and the revenue for one of the top games this year outdid the highest-grossing movie start [Harry Potter and the Deathly Hallows: Part 2’s $91 million (59m)] by nearly double.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).